
if CLIENT then
	Msg("Tables loaded on client!\n")
else
	Msg("Tables loaded on server!\n")
end

function ChooseRandom(tablename)
return tablename[math.random(1,table.Count(tablename))] end

FVOX = {}
FVOX.Blinded = Sound("HL1/fvox/chemical_detected.wav")
FVOX.Infected = Sound("HL1/fvox/biohazard_detected.wav")
FVOX.Poisoned = Sound("HL1/fvox/blood_toxins.wav")
FVOX.Bleeding = Sound("HL1/fvox/blood_loss.wav")
FVOX.Radiation = Sound("HL1/fvox/radiation_detected.wav")
FVOX.Burn = Sound("HL1/fvox/heat_damage.wav")
FVOX.Aid = Sound("HL1/fvox/bleeding_stopped.wav")
FVOX.Vial = Sound("HL1/fvox/morphine_shot.wav")
FVOX.Antidote = Sound("HL1/fvox/antidote_shot.wav")
FVOX.NearDeath = Sound("HL1/fvox/near_death.wav")

GameInfo = {}
Vo = {}

Vo.Male_X = {"vo/npc/male01/ammo03.wav",
"vo/npc/male01/ammo04.wav",
"vo/npc/male01/ammo05.wav"}

Vo.Male_Z = {"vo/npc/male01/coverwhilereload01.wav",
"vo/npc/male01/coverwhilereload02.wav",
"vo/npc/male01/gottareload01.wav",
"vo/npc/male01/youdbetterreload01.wav",
"vo/npc/male01/okimready01.wav",
"vo/npc/male01/okimready02.wav",
"vo/npc/male01/okimready03.wav",
"vo/npc/male01/pardonme01.wav",
"vo/npc/male01/squad_reinforce_single04.wav"}

Vo.Male_A = {"vo/npc/male01/incoming02.wav",
"vo/canals/male01/stn6_incoming.wav",
"vo/npc/male01/strider_run.wav",
"vo/npc/male01/behindyou01.wav",
"vo/npc/male01/behindyou02.wav",
"vo/npc/male01/heretheycome01.wav",
"vo/npc/male01/takecover02.wav",
"vo/npc/male01/gethellout.wav",
"vo/npc/male01/watchout.wav",
"vo/npc/male01/letsgo01.wav",
"vo/npc/male01/letsgo02.wav",
"vo/npc/male01/headsup01.wav",
"vo/npc/male01/headsup02.wav",
"vo/npc/male01/overhere01.wav",
"vo/npc/male01/readywhenyouare01.wav",
"vo/npc/male01/readywhenyouare02.wav",
"vo/npc/male01/zombies01.wav",
"vo/npc/male01/zombies02.wav",
"vo/npc/male01/overthere01.wav",
"vo/npc/male01/overthere02.wav"}

Vo.Male_H = {"vo/npc/male01/health01.wav",
"vo/npc/male01/health02.wav",
"vo/npc/male01/health03.wav",
"vo/npc/male01/health04.wav",
"vo/npc/male01/health05.wav"}

Vo.Male_G = {"vo/npc/male01/thislldonicely01.wav",
"vo/npc/male01/yeah02.wav",
"vo/npc/male01/ok01.wav",
"vo/npc/male01/ok02.wav",
"vo/npc/male01/nice.wav",
"vo/npc/male01/answer32.wav",
"vo/npc/male01/question17.wav",
"vo/npc/male01/fantastic01.wav",
"vo/npc/male01/fantastic02.wav",
"vo/npc/male01/oneforme.wav"}

Vo.Male_B = {"vo/streetwar/sniper/male01/c17_09_help01.wav",
"vo/streetwar/sniper/male01/c17_09_help02.wav",
"vo/npc/male01/help01.wav",
"vo/npc/male01/gordead_ans04.wav",
"vo/npc/male01/no01.wav",
"vo/npc/male01/no02.wav",
"vo/coast/bugbait/sandy_help.wav",
"vo/coast/odessa/male01/nlo_cubdeath01.wav",
"vo/coast/odessa/male01/nlo_cubdeath02.wav"}

Vo.Male_R = {"vo/npc/male01/uhoh.wav",
"vo/canals/boxcar_becareful.wav",
"vo/coast/cardock/le_whohurt.wav",
"vo/trainyard/cit_blocker_go01.wav",
"vo/trainyard/cit_blocker_go02.wav",
"vo/trainyard/cit_blocker_go03.wav",
"vo/trainyard/male01/cit_window_use01.wav",
"vo/trainyard/male01/cit_window_use04.wav",
"vo/npc/male01/gordead_ans03.wav",
"vo/npc/male01/gordead_ans06.wav",
"vo/npc/male01/gordead_ans07.wav",
"vo/npc/male01/gordead_ans08.wav",
"vo/npc/male01/gordead_ans11.wav",
"vo/npc/male01/gordead_ans14.wav",
"vo/npc/male01/gordead_ans15.wav",
"vo/npc/male01/gordead_ans19.wav",
"vo/npc/male01/gordead_ques01.wav",
"vo/npc/male01/gordead_ques02.wav",
"vo/npc/male01/gordead_ques07.wav",
"vo/npc/male01/gordead_ques10.wav",
"vo/npc/male01/gordead_ques11.wav",
"vo/npc/male01/gordead_ques16.wav",
"vo/npc/male01/question12.wav",
"vo/npc/male01/question25.wav",
"vo/npc/male01/question26.wav",
"vo/npc/male01/runforyourlife01.wav",
"vo/npc/male01/runforyourlife02.wav",
"vo/npc/male01/runforyourlife03.wav",
"vo/npc/male01/takecover02.wav",
"vo/npc/male01/gethellout.wav",
"vo/npc/male01/watchout.wav"}

Vo.Male_D = {"vo/npc/male01/pain01.wav",
"vo/npc/male01/pain02.wav",
"vo/npc/male01/pain03.wav",
"vo/npc/male01/pain04.wav",
"vo/npc/male01/pain05.wav",
"vo/npc/male01/pain06.wav",
"vo/npc/male01/pain07.wav",
"vo/npc/male01/pain08.wav",
"vo/npc/male01/pain09.wav",
"vo/coast/odessa/male01/nlo_cubdeath01.wav",
"vo/coast/odessa/male01/nlo_cubdeath02.wav",
"vo/npc/male01/no01.wav",
"vo/npc/male01/no02.wav"}

Vo.Male_P = {"vo/npc/male01/uhoh.wav",
"vo/canals/shanty_hey.wav",
"ambient/voices/citizen_beaten1.wav",
"ambient/voices/citizen_beaten2.wav",
"ambient/voices/citizen_beaten3.wav",
"ambient/voices/citizen_beaten4.wav",
"ambient/voices/m_scream1.wav",
"vo/npc/male01/gordead_ans04.wav",
"vo/npc/male01/gordead_ans05.wav",
"vo/npc/male01/startle01.wav",
"vo/npc/male01/startle02.wav",
"vo/npc/male01/ow01.wav",
"vo/npc/male01/ow02.wav",
"vo/npc/male01/myarm01.wav",
"vo/npc/male01/myarm02.wav",
"vo/npc/male01/hitingut02.wav",
"vo/npc/male01/mygut02.wav",
"vo/npc/male01/myleg01.wav",
"vo/npc/male01/myleg02.wav",
"vo/npc/male01/ohno.wav",
"vo/npc/male01/imhurt01.wav",
"vo/npc/male01/imhurt02.wav"}

Vo.Male_C = {"vo/npc/male01/moan01.wav",
"vo/npc/male01/gordead_ans19.wav",
"vo/npc/male01/gordead_ques10.wav",
"vo/trainyard/male01/cit_window_use01.wav",
"vo/npc/male01/question18.wav",
"vo/npc/male01/question27.wav",
"vo/npc/male01/startle01.wav",
"vo/npc/male01/startle02.wav",
"vo/npc/male01/startle02.wav",
"vo/npc/male01/moan02.wav",
"vo/npc/male01/moan03.wav",
"vo/npc/male01/moan04.wav",
"vo/npc/male01/moan05.wav",
"ambient/voices/cough1.wav",
"ambient/voices/cough1.wav",
"ambient/voices/cough2.wav",
"ambient/voices/cough3.wav",
"ambient/voices/cough4.wav",}

Vo.Male_T = {"vo/canals/matt_beglad_b.wav",
"vo/npc/male01/likethat.wav",
"vo/npc/male01/gordead_ques01.wav",
"vo/npc/male01/gordead_ques07.wav",
"vo/npc/male01/answer01.wav",
"vo/npc/male01/answer11.wav",
"vo/npc/male01/answer32.wav",
"vo/npc/male01/yeah02.wav",
"vo/npc/male01/ok02.wav",
"vo/npc/male01/nice.wav",
"vo/npc/male01/finally.wav",
"vo/npc/male01/overthere01.wav",
"vo/npc/male01/overthere02.wav",
"vo/npc/male01/gotone01.wav",
"vo/npc/male01/gotone02.wav",
"vo/npc/male01/evenodds.wav",
"vo/npc/male01/fantastic02.wav",
"vo/npc/male01/squad_away01.wav",
"vo/coast/odessa/male01/nlo_cheer01.wav",
"vo/coast/odessa/male01/nlo_cheer02.wav",
"vo/coast/odessa/male01/nlo_cheer03.wav",
"vo/coast/odessa/male01/nlo_cheer04.wav"}

Vo.Female_X = {"vo/npc/female01/ammo03.wav",
"vo/npc/female01/ammo04.wav",
"vo/npc/female01/ammo05.wav"}

Vo.Female_Z = {"vo/npc/female01/coverwhilereload01.wav",
"vo/npc/female01/coverwhilereload02.wav",
"vo/npc/female01/gottareload01.wav",
"vo/npc/female01/youdbetterreload01.wav",
"vo/npc/female01/okimready01.wav",
"vo/npc/female01/okimready02.wav",
"vo/npc/female01/okimready03.wav",
"vo/npc/female01/pardonme01.wav",
"vo/npc/female01/squad_reinforce_single04.wav"}

Vo.Female_C = {"vo/npc/alyx/gasp02.wav",
"vo/npc/alyx/gasp03.wav",
"vo/novaprospekt/al_gasp01.wav",
"vo/npc/female01/moan03.wav",
"vo/npc/female01/moan02.wav",
"vo/npc/female01/moan01.wav",
"vo/npc/female01/ow01.wav",
"vo/npc/female01/ow02.wav",
"vo/npc/female01/ohno.wav",
"vo/npc/female01/mygut02.wav",
"vo/npc/female01/pain02.wav",
"vo/npc/female01/startle01.wav",
"vo/npc/female01/startle02.wav",
"vo/Citadel/al_struggle02.wav",
"vo/Citadel/al_struggle07.wav",
"vo/Citadel/al_struggle08.wav",
"vo/npc/female01/gordead_ans19.wav",
"vo/npc/female01/gordead_ques10.wav",
"vo/npc/female01/question27.wav",
"vo/npc/female01/question18.wav",
"vo/npc/female01/gordead_ans04.wav",
"vo/npc/female01/gordead_ans05.wav"}

Vo.Female_A = {"vo/npc/female01/incoming02.wav",
"vo/canals/female01/stn6_incoming.wav",
"vo/npc/female01/strider_run.wav",
"vo/npc/female01/question01.wav",
"vo/npc/female01/question11.wav",
"vo/npc/female01/zombies01.wav",
"vo/npc/female01/zombies02.wav",
"vo/npc/female01/behindyou01.wav",
"vo/npc/female01/behindyou02.wav",
"vo/npc/female01/heretheycome01.wav",
"vo/npc/female01/takecover02.wav",
"vo/npc/female01/gethellout.wav",
"vo/npc/female01/watchout.wav",
"vo/npc/female01/letsgo01.wav",
"vo/npc/female01/letsgo02.wav",
"vo/npc/female01/headsup01.wav",
"vo/npc/female01/headsup02.wav",
"vo/npc/female01/overhere01.wav",
"vo/npc/female01/readywhenyouare01.wav",
"vo/npc/female01/readywhenyouare02.wav",
"vo/npc/female01/overthere01.wav",
"vo/npc/female01/overthere02.wav"}

Vo.Female_B = {"vo/canals/arrest_helpme.wav",
"vo/npc/alyx/hurt06.wav",
"vo/npc/alyx/hurt08.wav",
"vo/npc/alyx/gasp02.wav",
"vo/npc/alyx/gasp03.wav",
"vo/npc/alyx/uggh01.wav",
"vo/npc/alyx/uggh02.wav",
"vo/npc/female01/gordead_ans04.wav",
"vo/npc/female01/gordead_ans06.wav",
"vo/npc/female01/help01.wav",
"vo/npc/female01/no01.wav",
"vo/npc/female01/no02.wav",
"ambient/voices/f_scream1.wav",
"vo/coast/odessa/female01/nlo_cubdeath01.wav",
"vo/coast/odessa/female01/nlo_cubdeath02.wav"}

Vo.Female_T = {"vo/npc/female01/likethat.wav",
"vo/npc/female01/gordead_ques01.wav",
"vo/npc/female01/gordead_ques07.wav",
"vo/npc/female01/answer01.wav",
"vo/npc/female01/answer11.wav",
"vo/npc/female01/answer32.wav",
"vo/npc/female01/yeah02.wav",
"vo/npc/female01/ok02.wav",
"vo/npc/female01/finally.wav",
"vo/npc/female01/overthere01.wav",
"vo/npc/female01/overthere02.wav",
"vo/npc/female01/gotone01.wav",
"vo/npc/female01/gotone02.wav",
"vo/npc/female01/fantastic02.wav",
"vo/npc/female01/squad_away01.wav",
"vo/coast/odessa/female01/nlo_cheer01.wav",
"vo/coast/odessa/female01/nlo_cheer02.wav",
"vo/coast/odessa/female01/nlo_cheer03.wav"}

Vo.Female_H = {"vo/npc/female01/health01.wav",
"vo/npc/female01/health02.wav",
"vo/npc/female01/health03.wav",
"vo/npc/female01/health04.wav",
"vo/npc/female01/health05.wav"}

Vo.Female_G = {"vo/npc/female01/thislldonicely01.wav",
"vo/npc/female01/yeah02.wav",
"vo/npc/female01/ok01.wav",
"vo/npc/female01/ok02.wav",
"vo/npc/female01/nice01.wav",
"vo/npc/female01/nice02.wav",
"vo/npc/female01/answer32.wav",
"vo/npc/female01/answer35.wav",
"vo/npc/female01/question17.wav",
"vo/npc/female01/fantastic01.wav",
"vo/npc/female01/fantastic02.wav"}

Vo.Female_D = {"vo/npc/alyx/hurt05.wav",
"vo/npc/female01/pain01.wav",
"vo/npc/female01/pain02.wav",
"vo/npc/female01/pain03.wav",
"vo/npc/female01/pain04.wav",
"vo/npc/female01/pain05.wav",
"vo/npc/female01/pain06.wav",
"vo/npc/female01/pain07.wav",
"vo/npc/female01/pain08.wav",
"vo/npc/female01/pain09.wav",
"vo/npc/female01/startle01.wav",
"ambient/voices/f_scream1.wav",
"vo/coast/odessa/female01/nlo_cubdeath01.wav",
"vo/coast/odessa/female01/nlo_cubdeath02.wav",
"vo/npc/female01/no01.wav",
"vo/npc/female01/no02.wav"}

Vo.Female_P = {"vo/novaprospekt/al_gasp01.wav",
"vo/Citadel/al_struggle02.wav",
"vo/Citadel/al_struggle07.wav",
"vo/trainyard/wife_please.wav",
"vo/trainyard/wife_canttake.wav",
"vo/npc/female01/gordead_ans04.wav",
"vo/npc/female01/gordead_ans05.wav",
"vo/npc/female01/gordead_ans06.wav",
"vo/npc/female01/startle01.wav",
"vo/npc/female01/startle02.wav",
"vo/npc/female01/ow01.wav",
"vo/npc/female01/ow02.wav",
"vo/npc/female01/myarm01.wav",
"vo/npc/female01/myarm02.wav",
"vo/npc/female01/hitingut02.wav",
"vo/npc/female01/mygut02.wav",
"vo/npc/female01/myleg01.wav",
"vo/npc/female01/myleg02.wav",
"vo/npc/female01/ohno.wav",
"vo/npc/female01/imhurt01.wav",
"vo/npc/female01/imhurt02.wav",
"vo/npc/female01/ow02.wav"}

Vo.Female_R = {"vo/npc/female01/uhoh.wav",
"vo/trainyard/female01/cit_window_use01.wav",
"vo/trainyard/female01/cit_window_use04.wav",
"vo/trainyard/cit_window_usnext.wav",
"vo/npc/female01/gordead_ans02.wav",
"vo/npc/female01/gordead_ans03.wav",
"vo/npc/female01/gordead_ans07.wav",
"vo/npc/female01/gordead_ans08.wav",
"vo/npc/female01/gordead_ans11.wav",
"vo/npc/female01/gordead_ans14.wav",
"vo/npc/female01/gordead_ans15.wav",
"vo/npc/female01/gordead_ans19.wav",
"vo/npc/female01/gordead_ques01.wav",
"vo/npc/female01/gordead_ques02.wav",
"vo/npc/female01/gordead_ques06.wav",
"vo/npc/female01/gordead_ques07.wav",
"vo/npc/female01/gordead_ques10.wav",
"vo/npc/female01/gordead_ques11.wav",
"vo/npc/female01/gordead_ques14.wav",
"vo/npc/female01/gordead_ques16.wav",
"vo/npc/female01/question12.wav",
"vo/npc/female01/question25.wav",
"vo/npc/female01/question26.wav",
"vo/npc/female01/runforyourlife01.wav",
"vo/npc/female01/runforyourlife02.wav",
"vo/npc/female01/takecover02.wav",
"vo/npc/female01/gethellout.wav"}

GameSounds = {}
GameSounds.Burn = {"player/pl_burnpain3.wav",
"player/pl_burnpain2.wav",
"player/pl_burnpain1.wav",
"player/pl_burnpain3.wav",
"player/pl_burnpain2.wav",
"player/pl_burnpain1.wav",
"ambient/levels/canals/toxic_slime_sizzle2.wav",
"ambient/levels/canals/toxic_slime_sizzle3.wav"}

GameSounds.Drown = {"player/pl_drown1.wav",
"player/pl_drown2.wav",
"player/pl_drown3.wav"}

GameSounds.Beer = {"ambient/levels/canals/toxic_slime_gurgle4.wav",
"ambient/levels/canals/toxic_slime_gurgle7.wav",
"npc/barnacle/barnacle_gulp1.wav",
"npc/barnacle/barnacle_gulp2.wav"}

GameSounds.Food = {"npc/barnacle/barnacle_crunch2.wav",
"npc/barnacle/barnacle_crunch3.wav",
"npc/barnacle/barnacle_crunch3.wav"}

GameSounds.ElectricZap = {"ambient/levels/citadel/weapon_disintegrate1.wav",
"ambient/levels/citadel/weapon_disintegrate2.wav",
"ambient/levels/citadel/weapon_disintegrate3.wav",
"ambient/levels/citadel/weapon_disintegrate4.wav"}

GameSounds.Antidote = {"buttons/combine_button_locked.wav",
"buttons/combine_button1.wav",
"buttons/combine_button2.wav",
"buttons/combine_button3.wav",
"buttons/combine_button5.wav",
"buttons/combine_button7.wav",
"buttons/button9.wav"}

GameSounds.NearMiss = {"weapons/fx/nearmiss/bulletltor03.wav",
"weapons/fx/nearmiss/bulletltor04.wav",
"weapons/fx/nearmiss/bulletltor05.wav",
"weapons/fx/nearmiss/bulletltor06.wav",
"weapons/fx/nearmiss/bulletltor07.wav",
"weapons/fx/nearmiss/bulletltor09.wav",
"weapons/fx/nearmiss/bulletltor10.wav",
"weapons/fx/nearmiss/bulletltor11.wav",
"weapons/fx/nearmiss/bulletltor12.wav",
"weapons/fx/nearmiss/bulletltor13.wav"}

GameSounds.WeaponHit = {"physics/metal/weapon_impact_hard1.wav",
"physics/metal/weapon_impact_hard2.wav",
"physics/metal/weapon_impact_hard3.wav",
"physics/metal/weapon_impact_soft1.wav",
"physics/metal/weapon_impact_soft2.wav",
"physics/metal/weapon_impact_soft3.wav"}

GameSounds.MetalHit = {"physics/metal/metal_solid_impact_soft1.wav",
"physics/metal/metal_solid_impact_soft2.wav",
"physics/metal/metal_solid_impact_soft3.wav",
"physics/metal/metal_solid_impact_hard1.wav"}

GameSounds.PropaneHit = {"physics/metal/metal_canister_impact_hard1.wav",
"physics/metal/metal_canister_impact_hard2.wav",
"physics/metal/metal_canister_impact_hard3.wav",
"physics/metal/metal_canister_impact_soft1.wav"}

GameSounds.PlutHit = {"physics/glass/glass_bottle_impact_hard1.wav",
"physics/glass/glass_bottle_impact_hard2.wav",
"physics/glass/glass_bottle_impact_hard3.wav"}

GameSounds.Ricochet = {"weapons/fx/rics/ric1.wav",
"weapons/fx/rics/ric2.wav",
"weapons/fx/rics/ric3.wav",
"weapons/fx/rics/ric4.wav",
"weapons/fx/rics/ric5.wav"}

GameSounds.Debris = {"weapons/c4/c4_exp_deb1.wav",
"weapons/c4/c4_exp_deb2.wav",
"weapons/debris1.wav",
"weapons/debris2.wav"}

GameSounds.AmbientScream = {"ambient/levels/prison/inside_battle_antlion3.wav",
"npc/combine_gunship/gunship_moan.wav",
"ambient/creatures/town_zombie_call1.wav",
"ambient/creatures/town_moan1.wav",
"ambient/creatures/town_child_scream1.wav",
"ambient/creatures/town_scared_sob1.wav",
"ambient/creatures/town_scared_sob2.wav",
"ambient/creatures/town_scared_breathing1.wav"}

GameSounds.PlasticHit = {"physics/plastic/plastic_box_impact_hard1.wav",
"physics/plastic/plastic_box_impact_hard2.wav",
"physics/plastic/plastic_box_impact_hard3.wav",
"physics/plastic/plastic_box_impact_hard4.wav"}

GameSounds.BottleHit = {"physics/glass/glass_sheet_break1.wav",
"physics/glass/glass_sheet_break2.wav",
"physics/glass/glass_sheet_break3.wav"}

GameSounds.WoodHit = {"physics/wood/wood_plank_break1.wav",
"physics/wood/wood_plank_break2.wav",
"physics/wood/wood_plank_break3.wav",
"physics/wood/wood_plank_break4.wav"}

GameSounds.WoodBreak = {"physics/wood/wood_crate_break1.wav",
"physics/wood/wood_crate_break2.wav",
"physics/wood/wood_crate_break3.wav",
"physics/wood/wood_crate_break4.wav",
"physics/wood/wood_crate_break5.wav"}

GameSounds.Drill = {"npc/dog/dog_servo6.wav",
"npc/dog/dog_servo7.wav",
"npc/dog/dog_servo10.wav",
"npc/dog/dog_servo12.wav"}

GameSounds.WoodHammer = {"physics/wood/wood_plank_impact_hard2.wav",
"physics/wood/wood_plank_impact_hard3.wav",
"physics/wood/wood_plank_impact_hard4.wav"}

GameSounds.RadioBeep = {"ambient/levels/prison/radio_random1.wav",
"ambient/levels/prison/radio_random2.wav",
"ambient/levels/prison/radio_random3.wav",
"ambient/levels/prison/radio_random4.wav",
"ambient/levels/prison/radio_random5.wav",
"ambient/levels/prison/radio_random6.wav",
"ambient/levels/prison/radio_random7.wav",
"ambient/levels/prison/radio_random8.wav",
"ambient/levels/prison/radio_random9.wav"}

GameSounds.HeadShot = {"player/headshot1.wav",
"player/headshot2.wav",
"physics/flesh/flesh_bloody_break.wav",
"physics/flesh/flesh_bloody_break.wav"}

GameSounds.Climb = {"player/footsteps/metalgrate1.wav",
"player/footsteps/metalgrate2.wav",
"player/footsteps/metalgrate3.wav",
"player/footsteps/metalgrate4.wav"}

GameSounds.Geiger = {"player/geiger1.wav",
"player/geiger2.wav",
"player/geiger3.wav"}

GameSounds.Slime = {"physics/flesh/flesh_squishy_impact_hard1.wav",
"physics/flesh/flesh_squishy_impact_hard2.wav",
"physics/flesh/flesh_squishy_impact_hard3.wav",
"physics/flesh/flesh_squishy_impact_hard4.wav",
"physics/flesh/flesh_bloody_impact_hard1.wav",
"ambient/levels/canals/toxic_slime_sizzle1.wav",
"ambient/levels/canals/toxic_slime_gurgle5.wav",
"ambient/levels/canals/toxic_slime_gurgle2.wav",
"ambient/levels/canals/toxic_slime_gurgle4.wav",
"player/footsteps/mud1.wav",
"player/footsteps/mud2.wav"}

GameSounds.BombExplosion = {"ambient/explosions/explode_1.wav",
"ambient/explosions/explode_2.wav",
"ambient/explosions/explode_4.wav",
"ambient/explosions/explode_5.wav",
"ambient/explosions/explode_6.wav",
"ambient/explosions/explode_8.wav",
"ambient/explosions/explode_9.wav",
"npc/env_headcrabcanister/explosion.wav",
"ambient/machines/wall_crash1.wav"}

GameSounds.BombExplosion2 = {"weapons/hegrenade/explode3.wav",
"weapons/hegrenade/explode4.wav",
"weapons/hegrenade/explode5.wav"}

GameSounds.HL2Explosion = {"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav"}

GameSounds.ExplosionDebris = {"weapons/c4/c4_exp_deb1.wav",
"weapons/c4/c4_exp_deb2.wav",
"weapons/debris2.wav"}

GameSounds.HealthKit = {"HealthKit.Touch"}

GameSounds.HealthVial = {"WallHealth.Start"}

GameSounds.Throw = {"npc/zombie/claw_miss1.wav",
"npc/zombie/claw_miss2.wav"}

GameSounds.Claw = {"npc/zombie/claw_strike1.wav",
"npc/zombie/claw_strike2.wav",
"npc/zombie/claw_strike3.wav"}

GameSounds.Cash = {"physics/metal/chain_impact_soft1.wav",
"physics/metal/chain_impact_soft2.wav",
"physics/metal/chain_impact_soft3.wav"}

GameSounds.Deny = {"buttons/weapon_cant_buy.wav"}

GameSounds.WindGusts = {"ambient/wind/windgust.wav",
"ambient/wind/wind_moan1.wav",
"ambient/wind/wind_moan2.wav",
"ambient/wind/wind_hit1.wav",
"ambient/wind/wind_snippet5.wav",
"ambient/wind/wind_snippet4.wav",
"ambient/wind/wind_snippet3.wav",
"ambient/wind/wind_snippet2.wav"}

GameSounds.OpeningMusic = {"music/HL1_song5.mp3",
"music/HL1_song6.mp3",
"music/HL1_song9.mp3",
"music/HL1_song14.mp3",
"music/HL1_song19.mp3",
"music/HL1_song20.mp3",
"music/HL1_song24.mp3",
"music/HL1_song26.mp3",
"music/HL2_song0.mp3",
"music/HL2_song1.mp3",
"music/HL2_song3.mp3",
"music/HL2_song8.mp3",
"music/HL2_song13.mp3",
"music/HL2_song16.mp3",
"music/HL2_song17.mp3",
"music/HL2_song19.mp3",
"music/HL2_song26.mp3",
"music/HL2_song20_submix0.mp3",
"music/HL2_song20_submix4.mp3",
"music/HL2_song26_trainstation1.mp3",
"music/HL2_song27_trainstation2.mp3",
"music/HL2_song30.mp3"}

GameSounds.WinMusic = {"music/HL2_song6.mp3",
"music/HL1_song17.mp3",
"music/HL2_song31.mp3"}

GameSounds.LoseMusic = {"music/HL2_song7.mp3",
"music/HL2_song32.mp3",
"music/HL2_song33.mp3"}

GameSounds.DeathMusic = {"music/Ravenholm_1.mp3",
"music/stingers/HL1_stinger_song16.mp3",
"music/stingers/HL1_stinger_song7.mp3",
"music/stingers/HL1_stinger_song8.mp3",
"music/stingers/HL1_stinger_song27.mp3",
"music/stingers/HL1_stinger_song28.mp3",
"music/stingers/industrial_suspense2.wav"}

PlayerGibs = {"models/player/charple01.mdl",
"models/player/corpse1.mdl"}

HeadGibs = {"models/props/cs_italy/banannagib1.mdl",
"models/props/cs_italy/banannagib2.mdl",
"models/props/cs_italy/orangegib1.mdl",
"models/props/cs_italy/orangegib2.mdl",
"models/props/cs_office/snowman_eye1.mdl",
"models/props/cs_office/snowman_nose.mdl",
"models/props/cs_office/projector_remote_p1.mdl",
"models/props/cs_office/projector_remote_p2.mdl",
"models/props_junk/watermelon01_chunk02a.mdl",
"models/props_junk/watermelon01_chunk02b.mdl",
"models/props_junk/watermelon01_chunk02c.mdl",
"models/gibs/HGIBS_scapula.mdl",
"models/gibs/HGIBS_scapula.mdl",
"models/gibs/antlion_gib_small_1.mdl",
"models/gibs/antlion_gib_small_2.mdl"}

HeadshotGibs = {"models/props/cs_italy/orangegib1.mdl",
"models/props/cs_italy/orangegib2.mdl",
"models/props/cs_italy/banannagib2.mdl",
"models/props/cs_office/projector_remote_p2.mdl",
"models/props_junk/watermelon01_chunk01b.mdl",
"models/props_junk/watermelon01_chunk02a.mdl",
"models/props_junk/watermelon01_chunk02b.mdl",
"models/props_junk/watermelon01_chunk02c.mdl",
"models/gibs/HGIBS_scapula.mdl",
"models/weapons/w_bugbait.mdl",
"models/gibs/antlion_gib_small_1.mdl",
"models/props_combine/breenbust_chunk03.mdl",
"models/props_combine/breenbust_chunk04.mdl",
"models/props_combine/breenbust_chunk05.mdl",
"models/props_combine/breenbust_chunk06.mdl",
"models/props_combine/breenbust_chunk07.mdl"}

BodyGibs = {"models/props/cs_italy/bananna.mdl",
"models/props/cs_italy/banannagib1.mdl",
"models/props/cs_italy/banannagib2.mdl",
"models/props/cs_italy/orangegib1.mdl",
"models/props/cs_italy/orangegib2.mdl",
"models/props/cs_office/projector_remote_p2.mdl",
"models/props_junk/watermelon01_chunk02a.mdl",
"models/props_junk/watermelon01_chunk02b.mdl",
"models/props_junk/watermelon01_chunk01b.mdl",
"models/props_junk/watermelon01_chunk01c.mdl",
"models/props_combine/breenbust_chunk03.mdl",
"models/props_combine/breenbust_chunk04.mdl",
"models/props_combine/breenbust_chunk05.mdl",
"models/props_combine/breenbust_chunk06.mdl",
"models/props_combine/breenbust_chunk07.mdl",
"models/props_wasteland/prison_toiletchunk01i.mdl",
"models/props_wasteland/prison_toiletchunk01f.mdl",
"models/weapons/w_bugbait.mdl",
"models/gibs/shield_scanner_gib1.mdl",
"models/gibs/shield_scanner_gib1.mdl",
"models/gibs/HGIBS_spine.mdl",
"models/gibs/HGIBS_rib.mdl",
"models/gibs/HGIBS_scapula.mdl",
"models/gibs/hgibs.mdl",
"models/gibs/antlion_gib_small_1.mdl",
"models/gibs/antlion_gib_small_2.mdl",
"models/gibs/antlion_gib_medium_1.mdl",
"models/gibs/antlion_gib_medium_2.mdl"}

for k,v in pairs(GameSounds) do
	for c,d in pairs(GameSounds[k]) do
		util.PrecacheSound(d)
	end
end
for k, v in pairs( PlayerGibs ) do
	util.PrecacheModel( v )
end
for k, v in pairs( HeadGibs ) do
	util.PrecacheModel( v )
end
for k, v in pairs( BodyGibs ) do
	util.PrecacheModel( v )
end

GameInfo.Fem1 = {"vo/npc/female01/help01.wav",
"vo/canals/arrest_helpme.wav",
"ambient/voices/f_scream1.wav",
"vo/npc/female01/overhere01.wav"}

GameInfo.Male1 = {"vo/coast/bugbait/sandy_help.wav",
"vo/streetwar/sniper/male01/c17_09_help01.wav",
"vo/streetwar/sniper/male01/c17_09_help02.wav",
"vo/npc/male01/help01.wav",
"vo/npc/male01/overhere01.wav"}

GameInfo.Fem2 = {"vo/npc/female01/incoming02.wav",
"vo/canals/female01/stn6_incoming.wav",
"vo/npc/female01/overthere01.wav",
"vo/npc/female01/overthere02.wav",
"vo/trainyard/cit_window_usnext.wav",
"vo/npc/female01/takecover02.wav",
"vo/npc/female01/zombies01.wav",
"vo/npc/female01/zombies02.wav",
"vo/npc/female01/heretheycome01.wav",
"vo/npc/female01/takecover02.wav",
"vo/npc/female01/watchout.wav"}

GameInfo.Male2 = {"vo/npc/male01/takecover02.wav",
"vo/npc/male01/watchout.wav",
"vo/npc/male01/headsup01.wav",
"vo/npc/male01/headsup02.wav",
"vo/npc/male01/zombies01.wav",
"vo/npc/male01/zombies02.wav",
"vo/npc/male01/overthere01.wav",
"vo/npc/male01/overthere02.wav",
"vo/npc/male01/incoming02.wav",
"vo/canals/male01/stn6_incoming.wav",
"vo/npc/male01/heretheycome01.wav"}

GameInfo.Fem3 = {"vo/npc/female01/runforyourlife01.wav",
"vo/npc/female01/runforyourlife02.wav",
"vo/npc/female01/gethellout.wav",
"vo/npc/female01/letsgo01.wav",
"vo/npc/female01/letsgo02.wav",
"vo/npc/female01/strider_run.wav"}

GameInfo.Male3 = {"vo/npc/male01/strider_run.wav",
"vo/npc/male01/gethellout.wav",
"vo/npc/male01/letsgo01.wav",
"vo/npc/male01/letsgo02.wav",
"vo/npc/male01/readywhenyouare01.wav",
"vo/npc/male01/readywhenyouare02.wav",
"vo/trainyard/cit_blocker_go01.wav",
"vo/trainyard/cit_blocker_go02.wav",
"vo/trainyard/cit_blocker_go03.wav",
"vo/npc/male01/runforyourlife01.wav",
"vo/npc/male01/runforyourlife02.wav",
"vo/npc/male01/runforyourlife03.wav"}

GirlyModels = {"models/player/alyx.mdl",
"models/player/combine_soldier.mdl",
"models/player/combine_soldier_prisonguard.mdl",
"models/player/combine_super_soldier.mdl",
"models/player/kleiner.mdl",
"models/player/barney.mdl",
"models/player/mossman.mdl",
"models/player/female_04.mdl",
"models/player/female_06.mdl",
"models/player/female_07.mdl",
"models/player/charple01.mdl"}

FemModels = {"models/player/Group03/female_01.mdl",
"models/player/Group03/female_02.mdl",
"models/player/Group03/female_04.mdl",
"models/player/Group03/female_06.mdl"}

MaleModels = {"models/player/Group03/male_02.mdl",
"models/player/Group03/male_04.mdl",
"models/player/Group03/male_06.mdl",
"models/player/Group03/male_07.mdl",
"models/player/Group03/male_08.mdl",
"models/player/Group03/male_09.mdl"}

M_FemModels = {"models/player/Group03/female_04.mdl",
"models/player/Group03/female_07.mdl"}

M_MaleModels = {"models/player/Group03/male_01.mdl",
"models/player/Group03/male_03.mdl",
"models/player/Group03/male_05.mdl"}

E_FemModels = {"models/player/Group01/female_01.mdl",
"models/player/Group01/female_02.mdl",
"models/player/Group01/female_03.mdl",
"models/player/Group01/female_04.mdl",
"models/player/Group01/female_06.mdl",
"models/player/Group01/female_07.mdl",}

E_MaleModels = {"models/player/Group01/male_02.mdl",
"models/player/Group01/male_04.mdl",
"models/player/Group01/male_06.mdl",
"models/player/Group01/male_07.mdl",
"models/player/Group01/male_08.mdl",
"models/player/Group01/male_09.mdl",}

S_MaleModels = {"models/player/Group01/male_01.mdl",
"models/player/Group01/male_03.mdl",
"models/player/Group01/male_05.mdl",
"models/player/odessa.mdl"}

S_FemModels = {"models/player/alyx.mdl",
"models/player/alyx.mdl"}

for k, v in pairs( FemModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( M_FemModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( E_FemModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( S_FemModels ) do
	util.PrecacheModel( v )
end

for k, v in pairs( MaleModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( M_MaleModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( E_MaleModels ) do
	util.PrecacheModel( v )
end
for k, v in pairs( S_MaleModels ) do
	util.PrecacheModel( v )
end

HumanClass = {}
HumanClass[1] = {Name="Militant", Primaries={"weapon_knife_n","weapon_usp_tp"}, Speed=210, Health=100, InventorySlots=10, WeaponSlots=3,

F_Model=FemModels,
M_Model=MaleModels,

F_Cough=Vo.Female_C, 
F_Alert=Vo.Female_A, 
F_Death=Vo.Female_D, 
F_Pain=Vo.Female_P, 
F_Taunt=Vo.Female_T, 
F_Burn=Vo.Female_B, 
F_Pickup=Vo.Female_G,
F_Scared=Vo.Female_R,
F_Heal=Vo.Female_H,
F_Supply=Vo.Female_X,
F_Reload=Vo.Female_Z,

M_Cough=Vo.Male_C,
M_Alert=Vo.Male_A,  
M_Death=Vo.Male_D, 
M_Pain=Vo.Male_P, 
M_Taunt=Vo.Male_T, 
M_Burn=Vo.Male_B, 
M_Pickup=Vo.Male_G,
M_Scared=Vo.Male_R,
M_Heal=Vo.Male_H,
M_Supply=Vo.Male_X,
M_Reload=Vo.Male_Z,
Desc="A class specializing in weaponry.$Advantages: Can eat inedible items, can hold an extra gun.$Speed: Moderate.$Inventory: 10 slots.$Health: 100."}

HumanClass[2] = {Name="Medic", Primaries={"weapon_medikit_n","weapon_glock22_tp"}, Speed=190, Health=125, InventorySlots=9, WeaponSlots=2,

F_Model = M_FemModels,
M_Model = M_MaleModels,

F_Cough=Vo.Female_C, 
F_Alert=Vo.Female_A, 
F_Death=Vo.Female_D, 
F_Pain=Vo.Female_P, 
F_Taunt=Vo.Female_T, 
F_Burn=Vo.Female_B, 
F_Pickup=Vo.Female_G,
F_Scared=Vo.Female_R,
F_Heal=Vo.Female_H,
F_Supply=Vo.Female_X,
F_Reload=Vo.Female_Z,

M_Cough=Vo.Male_C,
M_Alert=Vo.Male_A, 
M_Death=Vo.Male_D, 
M_Pain=Vo.Male_P, 
M_Taunt=Vo.Male_T, 
M_Burn=Vo.Male_B, 
M_Pickup=Vo.Male_G,
M_Scared=Vo.Male_R,
M_Heal=Vo.Male_H,
M_Supply=Vo.Male_X,
M_Reload=Vo.Male_Z,
Desc="A class specializing in medical utilities.$Advantages: Medikit, increased healing item potency.$Speed: Slower.$Inventory: 9 slots.$Health: 125."}

HumanClass[3] = {Name="Engineer", Primaries={"weapon_constructionkit_n","weapon_p228_tp","weapon_destructionkit_n"}, Speed=230, Health=75, InventorySlots=9, WeaponSlots=2,

F_Model = E_FemModels,
M_Model = E_MaleModels,

F_Cough=Vo.Female_C, 
F_Alert=Vo.Female_A, 
F_Death=Vo.Female_D, 
F_Pain=Vo.Female_P, 
F_Taunt=Vo.Female_T, 
F_Burn=Vo.Female_B, 
F_Pickup=Vo.Female_G,
F_Scared=Vo.Female_R,
F_Heal=Vo.Female_H,
F_Supply=Vo.Female_X,
F_Reload=Vo.Female_Z,

M_Cough=Vo.Male_C,
M_Alert=Vo.Male_A, 
M_Death=Vo.Male_D, 
M_Pain=Vo.Male_P, 
M_Taunt=Vo.Male_T, 
M_Burn=Vo.Male_B, 
M_Pickup=Vo.Male_G,
M_Scared=Vo.Male_R,
M_Heal=Vo.Male_H,
M_Supply=Vo.Male_X,
M_Reload=Vo.Male_Z,
Desc="A class specializing in construction and demolition.$Advantages: Barricade kit, can place explosives.$Speed: Faster.$Inventory: 9 slots.$Health: 75."}

HumanClass[4] = {Name="Support", Primaries={"weapon_ammokit_n","weapon_fiveseven_tp"}, Speed=230, Health=100, InventorySlots=8, WeaponSlots=2,

F_Model = S_FemModels,
M_Model = S_MaleModels,

F_Cough=Vo.Female_C, 
F_Alert=Vo.Female_A, 
F_Death=Vo.Female_D, 
F_Pain=Vo.Female_P, 
F_Taunt=Vo.Female_T, 
F_Burn=Vo.Female_B, 
F_Pickup=Vo.Female_G,
F_Scared=Vo.Female_R,
F_Heal=Vo.Female_H,
F_Supply=Vo.Female_X,
F_Reload=Vo.Female_Z,

M_Cough=Vo.Male_C,
M_Alert=Vo.Male_A, 
M_Death=Vo.Male_D, 
M_Pain=Vo.Male_P, 
M_Taunt=Vo.Male_T, 
M_Burn=Vo.Male_B, 
M_Pickup=Vo.Male_G,
M_Scared=Vo.Male_R,
M_Heal=Vo.Male_H,
M_Supply=Vo.Male_X,
M_Reload=Vo.Male_Z,
Desc="A class specializing in resupplying ammo.$Advantages: Extra ammo, ammo dispenser.$Speed: Moderate.$Inventory: 8 slots.$Health: 100."}

Vo.Undead_D = {"vo/npc/vortigaunt/vortigese02.wav",
"vo/npc/vortigaunt/vortigese03.wav",
"vo/npc/vortigaunt/vortigese05.wav",
"vo/npc/vortigaunt/vortigese07.wav"}

Vo.Undead_P = {"vo/npc/vortigaunt/vortigese04.wav",
"vo/npc/vortigaunt/vortigese08.wav",
"vo/npc/vortigaunt/vortigese09.wav",
"vo/npc/vortigaunt/here.wav",
"vo/npc/vortigaunt/hold.wav"}

Vo.Undead_T = {"npc/zombie/zombie_alert1.wav",
"npc/zombie/zombie_alert2.wav",
"npc/zombie/zombie_alert3.wav",}

Vo.Fast_D = {"npc/fast_zombie/fz_alert_close1.wav",
"npc/fast_zombie/fz_alert_far1.wav"}

Vo.Fast_P = {"npc/fast_zombie/wake1.wav",
"npc/headcrab_poison/ph_poisonbite2.wav",
"npc/headcrab_poison/ph_hiss1.wav",
"npc/headcrab_poison/ph_idle1.wav"}

Vo.Fast_T = {"npc/fast_zombie/fz_frenzy1.wav",
"npc/fast_zombie/fz_frenzy1.wav",
"ambient/levels/prison/inside_battle_antlion4.wav",
"npc/barnacle/barnacle_bark1.wav",
"npc/barnacle/barnacle_bark2.wav",
"npc/barnacle/barnacle_pull1.wav"}

Vo.Banshee_D = {"npc/headcrab_poison/ph_scream1.wav",
"npc/headcrab_poison/ph_scream2.wav",
"npc/headcrab_poison/ph_scream3.wav",
"npc/zombie/zo_attack1.wav"}

Vo.Banshee_P = {"npc/headcrab_poison/ph_pain1.wav",
"npc/headcrab_poison/ph_pain2.wav",
"npc/headcrab_poison/ph_pain3.wav",
"npc/headcrab_poison/ph_idle2.wav",
"npc/headcrab_poison/ph_idle3.wav",
"npc/headcrab_poison/ph_wallpain2.wav"}

Vo.Banshee_T = {"npc/headcrab_poison/ph_talk2.wav",
"npc/headcrab_poison/ph_talk3.wav",
"npc/antlion/pain1.wav",
"npc/antlion/pain2.wav",
"npc/antlion/distract1.wav",
"npc/stalker/go_alert2a.wav",
"npc/stalker/go_alert2a.wav"}

Vo.Disease_D = {"npc/zombie_poison/pz_die1.wav",
"npc/zombie_poison/pz_die2.wav",
"npc/zombie_poison/pz_idle2.wav",
"npc/zombie_poison/pz_warn2.wav"}

Vo.Disease_P = {"npc/zombie_poison/pz_idle3.wav",
"npc/zombie_poison/pz_idle4.wav",
"npc/zombie_poison/pz_pain1.wav",
"npc/zombie_poison/pz_pain2.wav",
"npc/zombie_poison/pz_pain3.wav",
"npc/zombie_poison/pz_warn1.wav",
"npc/antlion_guard/angry1.wav",
"npc/antlion_guard/angry3.wav"}

Vo.Disease_T = {"npc/zombie_poison/pz_alert1.wav",
"npc/zombie_poison/pz_alert2.wav",
"npc/zombie_poison/pz_call1.wav",
"npc/ichthyosaur/attack_growl1.wav",
"npc/ichthyosaur/attack_growl2.wav",
"npc/zombie_poison/pz_throw2.wav",
"npc/zombie_poison/pz_throw3.wav"}

Vo.Ghoul_D = {"npc/zombie/zombie_die1.wav",
"npc/zombie/zombie_die2.wav",
"npc/zombie/zombie_die3.wav",
"npc/zombie/zombie_voice_idle6.wav",
"npc/zombie/zombie_voice_idle11.wav"}

Vo.Ghoul_P = {"npc/zombie/zombie_pain1.wav",
"npc/zombie/zombie_pain2.wav",
"npc/zombie/zombie_pain3.wav",
"npc/zombie/zombie_pain4.wav",
"npc/zombie/zombie_pain5.wav",
"npc/zombie/zombie_pain6.wav"}

Vo.Ghoul_T = {"npc/zombie/zombie_voice_idle1.wav",
"npc/zombie/zombie_voice_idle2.wav",
"npc/zombie/zombie_voice_idle3.wav",
"npc/zombie/zombie_voice_idle4.wav",
"npc/zombie/zombie_voice_idle5.wav",
"npc/zombie/zombie_voice_idle7.wav",
"npc/zombie/zombie_voice_idle8.wav",
"npc/zombie/zombie_voice_idle9.wav",
"npc/zombie/zombie_voice_idle10.wav",
"npc/zombie/zombie_voice_idle12.wav",
"npc/zombie/zombie_voice_idle13.wav",
"npc/zombie/zombie_voice_idle14.wav"}

for k,v in pairs(Vo) do
	for c,d in pairs(Vo[k]) do
		util.PrecacheSound(d)
	end
end

ZombieClass = {}
ZombieClass[1] = {Name="Undead", Primary="weapon_undead_z", Speed=180, Health=65, Model="models/player/corpse1.mdl", Unlock=0.2, Corpse=nil,
Pain=Vo.Undead_P, Death=Vo.Undead_D, Taunt=Vo.Undead_T, Pitch={90,100},
Desc="A weaker reanimated corpse with a hunger for flesh." }

ZombieClass[2] = {Name="Ghoul", Primary="weapon_ghoul_z", Speed=130, Health=275, Model="models/zombie/classic.mdl", Unlock=0.4, Corpse=nil,
Pain=Vo.Ghoul_P, Death=Vo.Ghoul_D, Taunt=Vo.Ghoul_T, Pitch={90,100},
Desc="A disfigured corpse with large serrated claws." }

ZombieClass[3] = {Name="Wretch", Primary="weapon_wretch_z", Speed=250, Health=45, Model="models/zombie/fast.mdl", Corpse="models/player/zombiefast.mdl", Unlock=0.6,
Pain=Vo.Fast_P, Death=Vo.Fast_D, Taunt=Vo.Fast_T, Pitch={100,110},
Desc="A mutated, boney corpse which uses its claws to climb walls." }

ZombieClass[4] = {Name="Banshee", Primary="weapon_banshee_z", Speed=190, Health=100, Model="models/player/charple01.mdl", Unlock=0.8, Corpse=nil,
Pain=Vo.Banshee_P, Death=Vo.Banshee_D, Taunt=Vo.Banshee_T, Pitch={45,60},
Desc="A charred corpse which can blind humans with its attacks." }

ZombieClass[5] = {Name="Disease", Primary="weapon_disease_z", Speed=120, Health=300, Model="models/zombie/poison.mdl", Unlock=1.0, Corpse=nil,
Pain=Vo.Disease_P, Death=Vo.Disease_D, Taunt=Vo.Disease_T, Pitch={90,100},
Desc="A bloated, festering corpse which can poison humans." }
